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The only times I was upset about losing experience were when I felt cheated, like when I fell off the edge of an alternate-dimension ‘challenge’ area (great areas for grinding) not realizing that the dark, hazy otherworld had an edge to fall off of. I never carried more than 5000-or-so experience on me (a moderate loss), and got plenty of magic runes to slot into my weapons and armor, so it wasn’t a big consideration. The flipside is that the more experience you have on you, the better the loot you’ll get from enemies. In a nod to Dark Souls, if you die while carrying experience, it will stay with your ghost and must be retrieved if you want to use it to advance your character.
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I must have visited some of them over a hundred times, filling my health before running off to explore or grind, then back again to deposit my experience-their other utility-and unlock attribute and spell points. At one point I scrambled around for an hour, fighting the same enemies over and over, because the boss I was meant to face was tucked away somewhere I never thought I needed to return.Ībove: I was just trying to take a nice screenshot.Ĭheckpoints along the way can be activated to set your respawn point and refill health potions, which are the only way to heal in battle. The crypt and enemy fortress are made of samey hallways and chambers, and there’s no map to help. The underground mazes are complex enough, though, that if I wasn’t brainlessly plodding through known territory, I was getting frustratingly lost. You can run back from the furthest point in the game to the very first room pretty quickly, and there’s a lot of going back and forth as the plot progresses and sidequests are unlocked. While it feels big at first, Lords’ world isn’t. That can only get so exciting to look at.
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The environment looks very nice-especially for its lighting-but it's a network fantasy stonework buildings on top of fantasy stonework dungeons.
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By the end of the game, I looked properly- ridiculously-badass, and the grotesque monsters were all delightfully evil: blubbering, blind sacks of pus, poison-spewing spiders, and soulless swordsmen, more than a few of which are absurdly huge. The visual highlights of Lords are its weapons, armor, and enemies.
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